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Session Name:



Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share their experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Hosted by Brenda Romero and Leigh Alexander, panelists include Constance Steinkuehler, (Professor at Universty of Madison Wisconsin), Elizabeth LaPensee, (Game Designer at Odaminowin Studio), Adriel Wallick, (Programmer at MsMinotaur), Sela Davis, (Software Engineer at Microsoft), Amy Hennig (Creative Director at EA) and Katherine Davis (PhD candidate at CUNY).

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  • GDC 2015
  • Leigh Alexander
  • Gamasutra
  • Katherine Cross
  • CUNY Graduate Center
  • Sela Davis
  • Microsoft
  • Amy Hennig
  • Electronic Arts / Visceral Games
  • Elizabeth LaPensee
  • Odaminowin Studio
  • Brenda Romero
  • UC Santa Cruz/Romero Games
  • Constance Steinkuehler
  • Universty of Madison Wisconsin
  • Adriel Wallick
  • MsMinotaur
  • free content
  • Advocacy
  • Advocacy