You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Taking Your Console Game Into China: Tips, Tricks and Lessons Learned (Presented by Lionbridge)
Speaker(s): Matt Golz, David Hickey
Company Name(s): Lionbridge, Lionbridge
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content


With the groundbreaking decision to allow game consoles in China, many developers and publishers are thinking of expanding their reach by pushing their games into this vibrant gaming region. But it's not as simple as flipping a switch. Plenty of thought and planning are required to make sure you've covered your bases. You'll need to fully understand what the Chinese Ministry of Culture (MOC) and the General Administration of Press and Publication (GAPP) will allow and what is not acceptable, and you'll also need to be sure that your games play seamlessly, connecting to various services across new ISPs and geographies. This talk will help those considering a push into China better understand the road ahead of them, as well as prep them with some lessons learned prepping game content for the first releases of consoles in this region.

GDC Europe 2015

Matt Golz


David Hickey


free content