You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: An Architect's Guide to Creating Expressive Game Environments
Speaker(s): Claris Cyarron
Company Name(s): Silverstring Media
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Architecture and game design are both spatial artforms, modes of expression that can learn a great deal from one another.
Come on a journey with an architect-turned-game designer through some of the most expressive examples of architecture in games and elsewhere, exploring what makes them so powerfully affective through two lenses: their relationship to their context, and their relationship to their inhabitants.
Discover what architectural discipline can teach us about an environment's ability to express themes, narratives, and emotions, as well as the pitfalls that can get in the way.

GDC 2016

Claris Cyarron

Silverstring Media

free content



Visual Arts

Visual Arts