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Session Name:

Mobile Devices and Disabled Gamers

Overview:

20% of gamers have some kind of disability, and many mobile gamers also encounter situational impairments, such as playing in direct sunlight, or holding onto a handrail on the underground. Small screens and touch interfaces bring some accessibility barriers and solutions that are specific to mobile devices.
This session will share insights on what accessibility and disability actually mean and why they are important. It will also share some easy mobile-specific considerations you can make in your own games, and the human and business impact that they can bring.

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  • GDC 2016
  • Ian Hamilton
  • Ian Hamilton Design & Consultancy
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  • Design
  • Design
  • Advocacy
  • Advocacy