You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Art Direction Bootcamp: 'Guerrilla Games' Approach to Asset Production


Guerrilla outsources assets on a very large scale and as a result has a very small internal asset art team, but a relatively large concept art team. This scope of outsourcing requires a very mature outsourcing pipeline and comes with its unique advantages and problems.
This talk will give a detailed insight into the asset art pipeline at Guerrilla Games, why Guerrilla Games chooses to take this approach and discusses its advantages and disadvantages. Furthermore it offers insights in the process of creating the highly detailed briefs that are required for Guerrilla's approach. And explains how Guerrilla guards the quality in the creation of nearly all of its game-assets using outsourcing vendors.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2016
  • Maarten Van Der Gaag
  • Guerrilla Amsterdam
  • free content
  • Visual Arts
  • Visual Arts