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Session Name:

Rendering 'Rainbow Six | Siege'

Overview:

Rainbow Six | Siege is based on the first iteration of a new current gen only rendering engine. With massively and procedurally destructible levels, it was important to invest in techniques that allow for better scaling on both CPU and GPU. This session will describe the most interesting work done by the R6 graphics team to ship a competitive game on Xbox One, PS4 and up to 5 year old PCs. It will focus on architectural optimizations that leverages compute that are only possible with the current generation hardware. The talk will also present their new checkerboard rendering technique that allows for up to 50% faster rendering times without great quality loss.

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  • GDC 2016
  • Jalal Eddine El Mansouri
  • Ubisoft Montreal
  • free content
  • Programming
  • Programming