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Session Name:

Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light in Tiled Shading and How to Manage Explicit Multi-GPU


This session will cover a new technique for binning and culling tiled lights, that makes use of the rasterizer for free coarse culling and early depth testing for fast work rejection. In addition we'll cover techniques that leverage the power of explicit multi-GPU programming.

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  • GDC 2016
  • Dmitry Zhdan
  • Juha Sjoholm
  • free content
  • Programming
  • Programming