You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

All Choice No Consequence: Efficiently Branching Narrative


Giving your players agency in a game with branching narratives can double replayability and significantly reduce churn. This talk is a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow. This will include knowing when to make branches available, understanding when a branch is superfluous, adding weight to choices that affect the conclusion of the story and when a choice is rerouting vs. defining.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2016
  • Cassie Phillipps
  • Pocket Gems / FailCon
  • free content
  • Game Narrative Summit
  • Game Narrative