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|Session Name:||'Fallout 4's' Modular Level Design|
|Speaker(s):||Joel Burgess, Nathan Purkeypile|
|Company Name(s):||Bethesda Game Studios, Bethesda Game Studios|
|Track / Format:||Visual Arts|
|Overview:||Large, open-world games like Fallout 4 require an efficient approach to creating many high-quality locations in relatively short period of development. Modular art kits and an iterative level design process are essential to the team at Bethesda Game Studios. This presentation provides an in-depth analysis of the techniques used to create art kits, the level design workflow which takes advantage of them, and the production approach which empowers a relatively small content team to make an enormous world.|