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Session Name:

The Art of 'Severed': Making a 2D/3D Hybrid


In this talk Augusto will give insight to the art challenges faced by doing a game that is flat art, but behaves as though it's 3 dimensional space, our approach to unique enemy design, and conveying storytelling through touch based controls and first person perspective- not easy.

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  • GDC 2016
  • Augusto Quijano
  • DrinkBox Studios
  • free content
  • Visual Arts
  • Visual Arts