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Session Name:

Intelligent Music For Games


This talk will explore the difficult task of how to create a meaningful piece of music for a sandbox game, where there is no preset story. Ideally, the music should not be pre-made if the story isn't.
The speakers will discuss the need for an intelligent system that can create music in real-time based on what's actually happening in-game. They will describe how CALMUS works and how Eve Online together with Wwise as audio engine can make use of the system.

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  • GDC 2016
  • Baldur Baldursson
  • CCP Games
  • Kjartan Olafsson
  • Erkitonlist
  • free content
  • Audio
  • Audio