This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||'Ori and the Blind Forest': Sonic Polish Through Distributed Development|
|Speaker(s):||Gareth Coker, Andrew Lackey|
|Company Name(s):||Gareth Coker Music, Wabi Sabi Sound, Inc.|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||This lecture will give creative insight into the creation of music and sound for Ori and the Blind Forest, while developing within a distributed "flat structure" studio environment and the challenges of working on a game this scale with a team that had never met before. The panel will look at several pros and cons of the distributed studio, why it works, how it works, and give specific examples with relation to the audio development of Ori and the Blind Forest. The panel will also examine how the audio of Ori was cultivated, focusing on the synergy between music and sound, and musical interactivity. Finally, we'll address how crucial testing was, focusing on specific deeper creative 'big-picture' audio issues that came up that might not have been picked up by a regular tester.|