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Session Name:

Teaching Games With Games 3: Another Six Exercises in Play

Overview:

One of our best tools for teaching games are games themselves. Name a facet of college-level games education and there is a way to teach it through gameplay. Want to explore continuity and consistency in storytelling? How about shuffling a deck of story cards. Want to think about gender dynamics? Maybe run a street game mod around gender stereotypes. Building on the success of the last two years, six educators will each introduce one classroom exercise they use to teach a different facet of games. The talks span design, programming, art, criticism and even teaching itself.

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  • GDC 2016
  • John Sharp
  • Parsons The New School for Design
  • Colleen Macklin
  • Parsons School of Design
  • Mitu Khandaker-Kokoris
  • New York University Game Center
  • Robin Hunicke
  • Funomena
  • Nicholas Fortugno
  • Playmatics
  • Mia Consalvo
  • Concordia University
  • Paolo Pedercini
  • Carnegie Mellon University
  • Liza Stark
  • littleBits
  • free content
  • GDC Education Summit
  • Game Career / Education