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Session Name:

A Course About Game Balance


Game balance is a task that must be performed on virtually every game, and is thus vitally important to a game designer. Yet there are no textbooks, few writings, and even fewer classes that look at this niche topic in depth. What would a game balance course look like? In this session, game designer and educator Ian Schreiber will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

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  • GDC 2016
  • Ian Schreiber
  • Rochester Institute of Technology
  • free content
  • GDC Education Summit
  • Game Career / Education