You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

A Course About Game Balance

Overview:

Game balance is a task that must be performed on virtually every game, and is thus vitally important to a game designer. Yet there are no textbooks, few writings, and even fewer classes that look at this niche topic in depth. What would a game balance course look like? In this session, game designer and educator Ian Schreiber will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Ian Schreiber
  • Rochester Institute of Technology
  • free content
  • GDC Education Summit
  • Game Career / Education