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Session Name:

Balancing Accessibility Against Depth in 'Assault Android Cactus'


Two thirds of Brisbane indie startup Witch Beam, reveal how they built a game that's accessible to newcomers while offering something new to hardcore shoot-em-up fans by building layered systems that offered different goals to different players without losing its arcade edge.
This talk covers the aspirations and intentions of the team, the way issues were identified coupled with the solutions built into the heart of the game, and nitty gritty details about what went right and wrong along the way.

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  • GDC 2016
  • Sanatana Mishra
  • Witch Beam
  • Tim Dawson
  • Witch Beam
  • free content
  • Independent Games Summit
  • Independent Games