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|Session Name:||Balancing Accessibility Against Depth in 'Assault Android Cactus'|
|Speaker(s):||Sanatana Mishra, Tim Dawson|
|Company Name(s):||Witch Beam, Witch Beam|
|Track / Format:||Independent Games Summit|
Two thirds of Brisbane indie startup Witch Beam, reveal how they built a game that's accessible to newcomers while offering something new to hardcore shoot-em-up fans by building layered systems that offered different goals to different players without losing its arcade edge.
This talk covers the aspirations and intentions of the team, the way issues were identified coupled with the solutions built into the heart of the game, and nitty gritty details about what went right and wrong along the way.