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Session Name:

Designing for One to One Million: 'The Choice' Chamber Postmortem


This session will take a look at the evolving design of Choice Chamber from its early days through launch. As one of the first crowdsourced gameplay models, various technical and design hurdles had to be overcome to allow games of wildly different sizes to be able to function. Things like working around video delay, improving readability of a flowing chat, and providing a dynamic viewer-set difficulty were all issues presented throughout live beta testing. In addition to this, the landscape of the livestreaming community continued to change as well, requiring Choice Chamber to keep up despite not yet being released.

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  • GDC 2016
  • Michael Molinari
  • Studio Bean
  • free content
  • Independent Games Summit
  • Independent Games