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The Number One Educational Resource for the Game Industry

Session Name:

The Future of Lighting

Overview:

While lighting in games is not a new concept, technology has often limited it as a power tool of production. With next gen consoles and computers finally able to deliver the speed necessary to make something awesome it is time for us to start seriously thinking about how we can use this to improve our gaming experience. What can we do as Art Directors to get the most out of light and color? And how can we encourage a creative culture in our studios that will inspire the many artists we work with to utilize the power of light?

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  • GDC 2016
  • Jeremy Vickery
  • Ubisoft Quebec
  • free content
  • Visual Arts
  • Visual Arts