You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Tenacious Design and The Interface of 'Destiny'
Speaker(s): David Candland
Company Name(s): Bungie
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: User Interface for a game like Destiny faces a unique challenge; how do you make it inviting and easy to digest to the newbie player, while providing power, depth, and ease of access to the most seasoned veteran? At Bungie, there is a long history of UI that questions established conventions in order to deliver the best user experience to the player.
In this session you will learn about the challenges faced, designs explored, and ultimately, what led the team to the decisions they made to create the game UI that the internet has been buzzing about. Specific topics include the free cursor, time gated interactions, localization valves in production, the visual direction, the icon creation pipeline, and designing the Director.

GDC 2016

David Candland

Bungie

free content

Visual Arts

Visual Arts