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D3D12 & Vulkan: Lessons Learned
Vulkan and DirectX12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state and resource handling features provided by the API. In this lecture, we willl review those new concepts and take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first and second wave of Vulkan & DirectX12 titles.
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