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Session Name: Listen to a Demanding Audience: Developing the PC version of 'For Honor'
Speaker(s): Philipp Sonnefeld
Company Name(s): Blue Byte GmbH
Track / Format: Programming

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The importance of developing a PC-tailored feature set for multi-platform console AAA games is a much-discussed topic amongst audiences: PC versions need to meet specific expectations of the PC community. At Ubisoft Studio Blue Byte, the team focuses on delivering quality in PC games by staying close to their players.

In close collaboration with development teams within the Ubisoft studio network, the PC version of "For Honor", a AAA multiplatform console title, is in production at the Blue Byte Studio Dusseldorf. This talk highlights challenges the Blue Byte team faces when creating an outstanding and tailor made game experience of a console title on PC, living up to the expectations of a demanding PC gamer audience around the world, including controls, graphic settings and much more.

As a dedicated PC developer for more than 25 years, Blue Byte can draw upon its vast experience to meet the constantly evolving challenge of the PC market.

GDC Europe 2016

Philipp Sonnefeld

Blue Byte GmbH

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