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Session Name:

Hiding in Plain Sight: The Untapped Resource that is Helping Ubisoft to Make Better Tools


Have you ever met a game developer who doesn't want to have efficient tools and pipelines? Maybe not, but what you may not know is that we can be more productive by using a familiar yet unlikely source: our games.
In this presentation, you will learn how Ubisoft has improved productivity by applying design patterns, the same that we would find in our games, to our tools and pipelines.
Not only does this save time for the people who use those tools and pipelines, but it also benefits the tools developers, technical directors, and producers who support them.

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  • GDC Europe 2016
  • David Lightbown
  • Ubisoft
  • free content
  • Programming
  • Programming
  • Production
  • Production