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The Number One Educational Resource for the Game Industry

Session Name: Hand Tracked Controls: Design and Implementation for Serious VR
Speaker(s): Matt Newport
Company Name(s): Osso VR
Track / Format: Innovation

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Overview: This session explains the tremendous value of hand tracked controls in VR for training applications and discusses the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR. It covers some implementation issues for hand tracked controls such as: grabbing, dropping and throwing objects; user friendly hand interaction and effective instructional UI with examples in Unity. While focused on training applications of VR much of the material is relevant to games and other applications and to engines other than Unity.

VRDC Fall 2016

Matt Newport

Osso VR

free content

Innovation

Virtual / Augmented Reality