You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Hand Tracked Controls: Design and Implementation for Serious VR


This session explains the tremendous value of hand tracked controls in VR for training applications and discusses the key design decisions developers face implementing hand tracked controls and hand/object interaction in VR. It covers some implementation issues for hand tracked controls such as: grabbing, dropping and throwing objects; user friendly hand interaction and effective instructional UI with examples in Unity. While focused on training applications of VR much of the material is relevant to games and other applications and to engines other than Unity.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • VRDC Fall 2016
  • Matt Newport
  • Osso VR
  • free content
  • Innovation
  • Virtual / Augmented Reality