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Session Name:

The Body Is Back! Understanding Embodiment in VR & AR Game Design


As games move into virtual and alternate reality platforms, so does the human body. Head, hands and full-body motion can be used as inputs, and how we approach that task has a huge impact on the player experience. In this talk, Robin will explore some of the core challenges and opportunities that the body presents in design, from controller design and gaze inputs to body posture, movement and gesture design. Using examples drawn from dance, outdoor play, as well as VR and AR game development, she will dig into the science and engineering behind embodied game design, looking at how work from social sciences, human computer interaction and psychology can inform our designs and make games better!

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  • VRDC Fall 2016
  • Robin Hunicke
  • Funomena
  • free content
  • Innovation
  • Virtual / Augmented Reality