GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Fast, Cheap and Flashy: An Indie Art Direction Adventure
'Tooth & Tail', Pocketwatch Games' follow-up to 'Monaco: What's Yours Is Mine', had been in development for nearly two years, but the art was in trouble. It was inconsistent, hard to read, and a little dull. The style needed to be redesigned and ushered through production but there was a catch: it needed to ship in ten months and it couldn't cost a lot. Lateral thinking, semi-unconventional pipelines, educated-risk taking, and old-fashioned art fundamentals came to the rescue, and helped reshape the game's style into something that won awards before the game was even released. But what's the cost of succeeding early, and what happens when a team that worked so long with a big, stressful long term goal suddenly doesn't have one? The examples are pixelated, but the lessons are universal.
Did you know free users get access to 30% of content from the last 2 years?