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Session Name:

Remastering 'Day of the Tentacle' and 'Grim Fandango'

Overview:

This talk will cover the history and inner workings of the classic adventure games 'Day of the Tentacle' and 'Grim Fandango'. It will then dive into the details of some of the most interesting improvements and challenges encountered while building the remasters of the two games for PS4, PS Vita, PC, and mobile. Attendees will learn about the internals of the classic SCUMM engine, improving the lighting in 'Grim Fandango' without any 3D source data to work from, the art of debugging and fixing classic bugs when original source code access is not available, and more.

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  • GDC 2017
  • Oliver Franzke
  • Double Fine Productions
  • Mark Cooke
  • Shiny Shoe
  • free content
  • Programming
  • Programming
  • Visual Arts
  • Visual Arts