You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Remastering 'Day of the Tentacle' and 'Grim Fandango'
Speaker(s): Oliver Franzke, Mark Cooke
Company Name(s): Double Fine Productions, Shiny Shoe
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This talk will cover the history and inner workings of the classic adventure games 'Day of the Tentacle' and 'Grim Fandango'. It will then dive into the details of some of the most interesting improvements and challenges encountered while building the remasters of the two games for PS4, PS Vita, PC, and mobile. Attendees will learn about the internals of the classic SCUMM engine, improving the lighting in 'Grim Fandango' without any 3D source data to work from, the art of debugging and fixing classic bugs when original source code access is not available, and more.

GDC 2017

Oliver Franzke

Double Fine Productions

Mark Cooke

Shiny Shoe

free content

Programming

Programming

Visual Arts

Visual Arts