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You Suck at Showcasing Your Game
Showing a game at an event like PAX, GDC or E3 is a daunting prospect, with a huge amount of different problems to consider. If you've never shown a game before, it can be intimidating to imagine yourself competing on the same floor with every other game out there. Your first time showcasing a game won't be easy, but this talk will arm you with what you need to know so you make it worthwhile. This talk will teach you how to present and talk about your game, how to build a booth with cardboard and duct tape, why flyers are horrible, how to optimize the play session to fit the harsh environment of the show floor, how the focus should be on building relationships instead of selling copies and overall, how to take advantage of being at a gaming event as a developer.
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