You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Real-Time Rendering for Feature Film: Rogue One, a Case Study


With all of the challenges posed by the groundbreaking visual effects work on Rogue One: A Star Wars Story you wouldn't think visual effects supervisor John Knoll would look for yet another area to push the bounds of visual fidelity with production underway but that's exactly what happened. Knoll challenged the ILMxLAB team to take a handful of shots for the film and render the lead character in them at cinematic fidelity utilizing RT rendering. Join speakers from Lucasfilm's ILMxLAB and Industrial Light & Magic as they discuss the proprietary rendering technology that the team created and the challenges and lessons learned by creating a real time hero character for Rogue One: Star Wars Story.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Roger Cordes
  • Naty Hoffman
  • John Knoll
  • Industrial Light & Magic
  • free content
  • Visual Arts
  • Visual Arts