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Double Tap
To make absolutely sure of something you double tap.
Double Tap is about guns, their effect on games and how that changes gamers (and the world). It's an intense, combative talk that asks the audience to reflect on the games they play and create. Are games really fixated with firearms? Is that a problem? Why is the double tap important? And why did lying face down in a bush make someone feel the most human they've ever felt inside a digital world?
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