You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Raising the Bar: 2016's Accessibility Advancements
Speaker(s): Ian Hamilton
Company Name(s): IHDC
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 2016 was another momentous year for accessibility for people with disabilities. Not only with the continued advancement in awareness and implementation amongst studios, but also the advancements made by platform, service and operating system providers, which marked a series of firsts for the industry. This session will share highlights of these, from 'Uncharted' to 'Pokemon Go', from the new functionality introduced to the major consoles, to iOS10's new game-specific functionality for profound motor impairment. What they mean for day to day development, and what the next logical steps are for the industry.

GDC 2017

Ian Hamilton

IHDC

free content

Advocacy

Advocacy