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Session Name:

I Will Now Talk About Two Audio Mix Techniques for About 25 Minutes


Every game presents a variety of technical challenges that force you to get creative, often requiring very project-specific fixes. At PopCap, they had the good fortune of working on a multitude different games simultaneously, allowing them to draw similarities wherever possible and avoid overly-bespoke solutions. This talk will look in detail at two challenges they faced in their last two games, 'Bejeweled Stars' and 'Plants vs Zombies: Heroes', and the unique solutions they arrived at for both: 2D menus needing additive state-based mixing, and dynamic game objects making use of game-defined auxiliary send routing.

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  • GDC 2017
  • RJ Mattingly
  • PopCap Games / EA
  • free content
  • Audio
  • Audio