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|Session Name:||'Homefront' to 'God of War': Using Music to Build Suspense|
|Company Name(s):||Generations Productions LLC|
|Track / Format:||Audio|
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|Overview:||This talk presents ideas for creating a high-tension game score. Composer Winifred Phillips will share tips from her many projects. Phillips will discuss tension-enhancing audio techniques from the films of Martin Scorsese and David Lynch. Phillips will also discuss techniques that composers can adopt from the world of sound design, from startling bursts of noise to strategic moments of silence. Dissonances, drones and unnerving sonic effects all contribute, and each technique will be examined via aural examples from Phillips\' projects, including \'Homefront: The Revolution\' and the original \'God of War\'. The discussion will also include an examination of the uses of suspenseful music in virtual reality, and Phillips will share examples of her music from the recently released \'Dragon Front\' VR game. Phillips\' talk will offer techniques for composers and audio directors looking to enhance player suspense.|