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Session Name:

Next Level Creature Sound Design

Overview:

Byron Bullock and David Philipp have been working on creature sound design for the last 6 years, including high-profile titles like 'Elder Scrolls Online', 'Alien Isolation' and 'Total War: Warhammer'. Together they will provide a detailed insight for how to approach creature sound design, from early spotting sessions to the recording and sound design process and how to cope with the numerous challenges along the way. Additionally, they will provide case studies, video material and sound samples from one of their latest releases 'Total War: Warhammer', which involved the production of over 40 different creature types containing over 2,000 sound effects in this area alone.

And before you start to worry, no creatures where harmed in the creation of this presentation.

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  • GDC 2017
  • David Philipp
  • Noiseworks
  • free content
  • Audio
  • Audio