You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Designing System Driven Dialogue in 'Mafia III'


'Mafia III' is an open world crime game with a non-linear structure and presents the player with numerous game-changing choices. Narrative dialogue systems were an important development focus, fed by character relationships, game progression and player decisions. Using a classical game design approach to dialogue systems, this talk will outline key principles used for the relationship system with crime lieutenants, world-persistent characters, radio news and shows. Remy will dive deeper into "Sit Downs", the semi-interactive cinematics with high-tension procedural dialogue sequences putting the player into tough choice situations.
During the talk, he will look at the tools and approaches used throughout development, from pre-production to the release of 'Mafia III'.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Remy Boicherot
  • Hangar 13
  • free content
  • Design
  • Design