You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Interviewing for Game Design
Speaker(s): Richard Carrillo
Company Name(s): Ubisoft Toronto
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Game designersthey're more than just idea generators. They're visionaries, salesmen, analysts, and empaths. They develop systems and gameplay loops that drive the player experience. They are a crucial part of the AAA team, and they are the hardest to interview. This session reviews both sides of the interview process to ensure everyone is speaking the same language. As an interviewer, what are the right types of questions to ask and what should you look for in the answers? Can they really do the job or will you get burned? As a candidate, is game design right for you? If so, what should you expect from the interview process? This talk will give hiring managers the tools needed to successfully determine quality talent, while helping candidates strengthen their interview style.

GDC 2017

Richard Carrillo

Ubisoft Toronto

free content

Design

Design