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|Session Name:||Hacking into the Combat AI of 'Watch Dogs 2'|
|Track / Format:||AI Summit|
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With any large-scale, open-world game, there are challenges that come up in designing the AI for a realistic, believable, and fluid combat experience. This lecture will explain how Ubisoft approached a number of key issues in 'Watch Dogs 2'. In particular, they will show how the NPCs efficiently process their environment to select cover. They will also describe a number of issues that playtesting exposed and how they addressed them, such as how to handle players sniping from a distance and problems with the perception model. Lastly, they will discuss how they coordinated the AI with level designers.