You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

PBR Diffuse Lighting for GGX+Smith Microsurfaces

Overview:

PBR specular uses a microfacet model, typically with a GGX normal distribution and Smith shadowing/masking. This talk will derive a PBR diffuse lighting model using the same microsurface, eliminating ad-hoc conversion of surface parameters between unrelated diffuse and specular models. This will shed light on microfacet models in general and some intricacies of Smith shadowing/masking and diffuse lighting models in particular. This session will see Disney's BRDF slices and how to interpret them for quick and easy BRDF comparison. Ultimately, this talk will discuss a new GGX+Smith diffuse shading model, a new and cheap approximation for Smith specular shadowing/masking, and some mathematical identities that can save 7-10 pixel shader cycles per light.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Earl Hammon, Jr.
  • Respawn Entertainment
  • free content
  • Programming
  • Programming