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|Session Name:||The Art of 'Overwatch': Evolving a Legacy|
|Speaker(s):||William Petras, Arnold Tsang|
|Company Name(s):||Blizzard, Blizzard|
|Track / Format:||Visual Arts|
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|Overview:||Art Director Bill Petras and Assistant Art Director Arnold Tsang give insight into the early stages in the development of the art style of 'Overwatch'. They talk about early challenges, such as how to develop an art style for a new universe among a family of established franchises like' Warcraft', 'Starcraft' and 'Diablo'. You'll also learn about the key points of art direction that was established early on, such as diversity, a hopeful future, a vibrant world, etc. They'll also walk through the process, and inspiration behind designing some of the heroes and maps of 'Overwatch' up until launch, and how the art team continues to tackle new challenges with post-launch events.|