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|Session Name:||Creating Compelling Characters: Insights from a Panel of Character Concept Artists|
|Speaker(s):||Simon Stafsnes Andersen, Laurel Austin, Claire Hummel, Richard Lyons, Justin Thavirat|
|Company Name(s):||D-Pad Studio, Blizzard Entertainment, Campo Santo, Naughty Dog, Blizzard Entertainment|
|Track / Format:||Visual Arts|
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|Overview:||Creating compelling, memorable characters can be a critical step in the game development process. There are many approaches towards creating characters that resonate with players and audiences and no one technique can always get the job done. In this panel, four characters designers and concept artists from diverse development backgrounds will share some of their philosophies and ideas on how to create compelling characters from four very different perspectives. Their artistic approaches, design philosophies, practical tips, and general wisdom will be explored to help the audience think about character design in a different light.|