You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Producer Bootcamp: Embracing Ambiguity: How to Do Good Work When You Don't Know What to Do


The job of a producer is to make sure the right work gets done, but often when you're making a game it's hard to tell what the right work is. What will make your game successful is uncertain, what your team can accomplish is unknown, and whether your new feature is good or not is hard to measure. But as a producer, you have to make it work and guide your project to a successful release. This talk will cover what ambiguity is and what causes it, ways you can tell whether it's a problem that needs to be fixed or a situation that needs to be accepted, and what you as a producer can do to fix the problems and avoid the chaos and anxiety that can result from uncertain goals and lack of information.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Ruth Tomandl
  • Oculus
  • free content
  • Production & Team Management
  • Production