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|Session Name:||Realistic Performances in Games|
|Speaker(s):||Ryan M. James|
|Company Name(s):||Naughty Dog|
|Track / Format:||Design|
|Overview:||There\'s a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin story with cardboard cutout characters. But many companies have worked tirelessly to write relatable characters, capture them though subtle performances with their actors, and translate them into their games. At Naughty Dog, the praise and awards they\'ve received are due to not only the methods they have for writing and recording those performances, but also the ways they seamlessly implement them, and later reconform them as the game evolves. Each developer has their own way of doing this, and in this session, Naughty Dog\'s lead editor will share some of the methods that they employ.|