You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift

Overview:

Although there are many applicable and shared skills when designing a singleplayer level vs. designing a multiplayer level, there is a paradigm shift when designing for each type. What elements are critical in SP narrative levels but aren't worth the energy to consider when designing a MP level? How does playtesting differ between each? During this talk, Elisabeth Beinke-Schwartz will draw from her own experiences in designing singleplayer narrative levels and her transition to designing multiplayer levels, sharing lessons learned regarding what you should devote your time to when designing for a SP vs. MP level in addition to what you shouldn't waste your time on.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Elisabeth Beinke-Schwartz
  • Certain Affinity
  • free content
  • Design
  • Design