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|Session Name:||Board Game Design Day: Design Epiphanies from 'Qwirkle' and Other Games|
|Speaker(s):||Susan McKinley Ross|
|Company Name(s):||Idea Duck|
|Track / Format:||Design|
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|Overview:||Design epiphanies are those thrilling moments when you fully grasp a design concept that can inform all of your work, not just your current project. Sometimes an epiphany is fairly obvious, but you understand a design concept in a more experiential way than you previously understood it. Sometimes an epiphany helps you realize something about game design that you would have never recognized before. And sometimes an epiphany can become a guiding principle for your future games. Susan McKinley Ross is an award-winning toy and game designer best known for designing the board game, 'Qwirkle'. Her personal design epiphanies range from the simple to the specific and they've helped her through the design process for numerous products, including 12 board games. Susan will discuss the design epiphanies that have most influenced her work and she'll give examples of how these insights affected the final versions of her games, including 'Qwirkle'.|