You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Avoiding Demo Nightmares: Did You Just Reach Down My Blouse?


This talk stems from the many awkward and bumbling VR demos the speaker, Serafina Pechan, has experienced (and in some cases given). VR is unique in the development industry because it takes a population of mostly desk workers and asks them to physically interact with others at a near intimate level. When demoing VR, you are often standing very close, touching people's heads, eyes, ears, and hands. With VR there are tactile and body awareness skills needed to provide a graceful and seamless demo experience. This talk demonstrates the best (and worst) practices and strategies to implement (or avoid) during your own VR/AR demos.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • VRDC Fall 2017
  • Serafina Pechan
  • Alkaline Games
  • free content
  • Brand Experience
  • Virtual / Augmented Reality