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The Number One Educational Resource for the Game Industry

Session Name: Avoiding Demo Nightmares: Did You Just Reach Down My Blouse?
Speaker(s): Serafina Pechan
Company Name(s): Alkaline Games
Track / Format: Brand Experience

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Overview: This talk stems from the many awkward and bumbling VR demos the speaker, Serafina Pechan, has experienced (and in some cases given). VR is unique in the development industry because it takes a population of mostly desk workers and asks them to physically interact with others at a near intimate level. When demoing VR, you are often standing very close, touching people's heads, eyes, ears, and hands. With VR there are tactile and body awareness skills needed to provide a graceful and seamless demo experience. This talk demonstrates the best (and worst) practices and strategies to implement (or avoid) during your own VR/AR demos.

VRDC Fall 2017

Serafina Pechan

Alkaline Games

free content

Brand Experience

Virtual / Augmented Reality