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Session Name:

Avoiding Demo Nightmares: Did You Just Reach Down My Blouse?

Overview:

This talk stems from the many awkward and bumbling VR demos the speaker, Serafina Pechan, has experienced (and in some cases given). VR is unique in the development industry because it takes a population of mostly desk workers and asks them to physically interact with others at a near intimate level. When demoing VR, you are often standing very close, touching people's heads, eyes, ears, and hands. With VR there are tactile and body awareness skills needed to provide a graceful and seamless demo experience. This talk demonstrates the best (and worst) practices and strategies to implement (or avoid) during your own VR/AR demos.

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  • VRDC Fall 2017
  • Serafina Pechan
  • Alkaline Games
  • free content
  • Brand Experience
  • Virtual / Augmented Reality