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Fostering Creative Play with 'Mindshow'
Not quite a tool, not quite a toy. 'Mindshow' is a narrative playground that asks for a lot. During the past year the 'Mindshow' design team has had to teach players how to embody different creatures, act with their pre-recorded selves, respond to improv prompting, explore their playspace and frame their own camera shots. Any one of these things can derail a self-conscious player. Former Kinect designer, Jim Toepel (Dance Central Series, Fantasia Music Evolved), will walk through the design philosophy and practice that led to the first 'Mindshow' user experience and sandbox creation system. Come learn how to design systems that can elevate the average player into a content producer and performer.
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