Session Name: | Why Virtual Reality and Machine Learning Are Good for Science |
Speaker(s): | Aldis Sipolins |
Company Name(s): | IBM Research |
Track / Format: | Innovation |
Overview: | Presence in VR is a game-changer for human research. By matching brain activity to in-game events and using machine learning to make sense of it in VR, researchers get a window into natural human cognition. This talk will cover two research projects. The first is called the Neural Signature of Memory, and it uses machine learning to analyze brain activity to predict memory in VR. The second experiment, called 3d-Printed Roomba Basketball and shows how VR enhances performance on real-world tasks. Attendees will be the first in the world to see newly collected research results. |