Quill, the protagonist from Polyarc's first game 'Moss', has quickly stolen the hearts of players worldwide. But how did Polyarc create such an endearing, popular character prior to the game's release? To answer this, Animation Director Richard Lico will demonstrate how VR breaks the 4th wall, elevating Quill beyond a simple player avatar. He'll detail the methods he uses to create honest performances, which in turn elevate the emotional bond between Quill and the player. Lastly, he will demonstrate the unique, efficient workflow and tools used to create animation in the world of 'Moss'. This talk, at its core, is about the animation direction driving this strong, emotional response to Quill.