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Session Name: Tools Tutorial Day: A Tale of Three Data Schemas
Speaker(s): Ludovic Chabant
Company Name(s): Electronic Arts
Track / Format: Programming
Overview: For every logical piece of data there are three different schema versions: the version that the runtime consumes, the version that goes on disk, and the version that lives in the content creators' eyes. Some affect performance, while some affect workflows. And while they all play an important role in making a game, one is the most important of all. This session will look at some anecdotes from the making of various EA games running on the Frostbite Engine, and how designing data schemas correctly (and fixing mistakes along the way) helped solve problems during production.

GDC 2018

Ludovic Chabant

Electronic Arts

free content