This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Tools Tutorial Day: A Tale of Three Data Schemas|
|Company Name(s):||Electronic Arts|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||For every logical piece of data there are three different schema versions: the version that the runtime consumes, the version that goes on disk, and the version that lives in the content creators' eyes. Some affect performance, while some affect workflows. And while they all play an important role in making a game, one is the most important of all. This session will look at some anecdotes from the making of various EA games running on the Frostbite Engine, and how designing data schemas correctly (and fixing mistakes along the way) helped solve problems during production.|