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|Session Name:||Exploring Helplessness in Games with 'Bury Me, My Love'|
|Company Name(s):||The Pixel Hunt|
|Track / Format:||Advocacy|
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|Overview:||'Bury Me, My Love' is an acclaimed WhatsApp-like interactive fiction in which Nour, a Syrian woman, tries to reach Europe whilst Majd, her husband who's still in Syria, provides her with support and advice. In this talk Florent Maurin, the project's game designer, explains how he tried to confront players with a feeling of helplessness through a series of design choices. From lack of information to loss of control, to the possible brutality of death, he presents his choices in creating a thought-provoking experience for a game on such a tough topic. Because sometimes, games don't have to put the player first.|