You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Spline-Based Procedural Modeling in 'Agents of Mayhem'
Speaker(s): Chris Helvig, Chris Dubois
Company Name(s): Deep Silver Volition, Deep Silver Volition
Track / Format: Visual Arts
Overview: Volition has created a new and powerful spline-based modeling system. This system has enabled their developers to build a city with unprecedented speed. The vast majority of environment geometry of the futuristic Seoul in 'Agents of Mayhem' was built not in third party art packages, but directly in Volition's own proprietary editor. This led to huge increases in productivity for their environment artists and designers. Volition's developers were able to rapidly prototype the environment. At the same time, it allowed them to iterate on final quality art for their playable spaces, late in the development cycle. It enabled them to generate organic geometry that would otherwise be time-consuming and cost-prohibitive to create. Finally, it dramatically reduced their reliance on outsourcing.

GDC 2018

Chris Helvig

Deep Silver Volition

Chris Dubois

Deep Silver Volition

free content

Visual Arts

Visual Arts