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Creating Living, Breathing Key Art for Your Front-End
Your front-end is your last opportunity to make an impression before your game begins, and its key art warrants something altogether different from your flat/static marketing. D. Reed Monroe has conceived, pitched, and art directed recognized front-ends (over 10 in as many years), and will present his work from games like: 'The Wolf Among Us', 'Batman: A Telltale Series' and 'Guardians of the Galaxy'. Each project will be structured within a lesson, like: "Think conceptually, not visually", "Ask yourself: What is under-represented in the product?", and "Open yourself up to competition".
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